Rush Detection, Intel Freshness & Harass Squads

Drekken hosts with @ketroc for a deep dive into rush-detection scoring systems, replay-based ML ideas, and ways to avoid false positives. They also explore intel freshness systems, stale-vision handling, observer and phoenix scouting, and Ketrock showcases a new Medivac–Cyclone–Hellion–SCV squad built on a custom squad-logic framework

Key takeaways

  • :abacus: Weighted rush scoring is reliable: when multiple signals stack toward a threshold, and ML can help cut false positives.
  • :telescope: Intel freshness prevents blind fights: by triggering scouting whenever vision goes stale.
  • :handshake: Squad logic enables coordinated micro: letting medivacs, cyclones, hellions, and SCVs act as a unified harass unit.
  • :wrench: SCVs repairing inside medivacs create endless pressure: by sending damaged units back into the fight at full health.
  • :hammer_and_wrench: The VS Code SC2 plugin speeds up debugging: with fog toggles, spawning, state views, and headless runs.