RTS bots are basically built to be exploited. Marv is fixing that with a three-layer “mastermind” architecture that stops players from pattern-matching the AI.
He walks through exactly how to build it in our conversation on curing predictable game AI.
This is the full interview with Marvin Gouw and some of the things we didn’t cover in the video including his philosophy of AI building.
He also shared this debug of Zerospace’s AI